This is the sound of the vehicle when stopped. The high-pitched elements that emerge from
the total sound evolve according to a generative algorithm. In the prototype these sounds
are broadcast near the exterior screen (panel).
Engine sound / 57 s / Ircam / © Renault 2011
Here is the progression of the sound in movement. When the vehicle speed increases
normally, the higher-pitched tones are less-pronounced and merge into the overall sound.
When the vehicle brakes hard or slows quickly, the sound's character becomes rougher,
even grating. (A form of alert.)
Engine sound / 1 min 05 s / Ircam / © Renault 2011
This simulates the sound of the Frendzy within the soundscape of a small town.
Engine sound / 23 s / Ircam / © Renault 2011